I play almost exclusively FPS, currently Modern Warfare and Overwatch.
Ive noticed a HUGE difference in accuracy between the games. Overwatch’s engine is clean, consistent, and reliable. I know I can pinpoint where someone is if theyre being careless with a flank route. While in Modern Warfare, Im aware there are perks like dead silence, but I swear more times than not it doesnt play a role in whether or not I hear someone. Its absolutely wild. It feels very inaccurate, hard to judge distance etc.
I do find in MW using the the “dynamic home theater” setting does accentuate footsteps a bit, and isnt a wild eq. Though sometimes ill go back to the studio reference which they claim is flat.
What have you noticed about the sound engines in games you play?