I wouldn’t say rich as there are no pay to win options outside of prebuying currency but it’s like… it’s a game made for folks who are uncomfortably into economics and accounting.
It’s also a ponzi scheme simulator
Edit: I played it for about 3 months and not once did I feel engaged and I am a hardcore scifi nerd
Good to know. i always wanted to play eve and thought i was missing out on something. now i know to steer clear
Yeah it’s the most clicky grindy thing ever. The huge pvp faction wars are neat but the player hegemonies have been entrenched fo like 15 years.
If you want an in depth look at eve to see if there is anything interesting a channel called mandelore gaming did an overview of it a couple years ago.
You want a shallower but actually interactive flight sim with mmo elements. Elite dangerous
I like online games and the sense of adventure
Clash of Clans, I love this game
I started playing Roblox,. This game is awesome and so creative. It is the ultimate virtual universe that lets me create, share experiences with friends, and be anything I can imagine. I found electron executor for the platform. It is well-known for its visually beautiful and calming interfaces, which are meticulously designed.
Let’s see, Fate/Grand Order JP, Azur Lane, Arknights (quit after getting tired of strategizing shit and got burnt out of it.), Counterside (I didn’t last long, therefore I stopped playing it as well.), and finally, Nikke, those are pretty much my mobile games lately, because I don’t find some of the recent games or upcoming games on the main platform for gaming exciting, worth it, good, not broken and at times fun anymore. I am just overall sick of the bullshit broken and shitty services that modern gaming has been giving me lately in terms of the AAA space, indie games however are different.
I occasionally play Slice & Dice ( which is on PC/Steam now ), I play Sudoku occasionally, and sometimes enjoy Smash Hit ( which is old at this point ).
Agreed, and the mobile space is full of the worst cash grabs.
I just stick to Yahoo Games using a browser. All the Android game apps aren’t even for sale, just constant ads and pay for play. The 9 ball and billiard games are pretty good here:
They do, a lot of those are just full blown cash grabs hence why I am mostly a free to play in the genre of mobile gaming. Azur Lane is an exception though since it’s very friendly to most players who are new to the game, and the only cash grab about that game would be the skins because my god even the skins are reasonably price but at the same time those skins are very detailed and spicy. Overall yeah, I don’t spend money on free to play mobile games, unless the devs are very genuine and the monetization overall is not predatory in nature.
I love to play temple run for my time pass
Valorant is my fav game right now. I found cool boosting service OdinBoost with players, expertly skilled in Elo Boosting for Valorant and other games. Their team is always available to assist and they have affordable prices. I think playing with high-ranked boosters improves my game sense and performance. Now playing the game is even more entertaining.
Haven’t played much on mobile because it’s uncomfortable and gives me muscle contractures due to bad arm position, buuut…
Voxel Rush is one I’ve never uninstalled after discovering it - when all else fails I have one last thing to fall back on to kill some minutes of boredom by racing maniacally through a flat world of simplistic block structures, trying to get powerups along the way and make it as long as possible before crashing.
Survivalcraft (2) - played it after discovering its v1 and that even at the time it was way more developed than Minecraft’s mobile version. Kept it around because of the respect for it being this independent 1-guy show and because I paid money for it, but I haven’t played in literal years.
Tic Tac Toe Ten - installed several versions trying to get coworkers as hyped as I was when I discovered this more strategic version of Tic Tac Toe. Settled on a version called Ultimate Tic Tac Toe HD by Moong Labs. You have to play 3x3 games of TTT on larger grid where each TTT minigame move forces your opponent to make their next move in the minigame at the corresponding coordinate on the big grid. You win the overall game by winning 3 TTT minigames in a line. Really cool update to the classic.
Ant Legion - farming/crafting/war MMO-ish game with ants, started it last week to support some YouTube streamers via their sponsorship deal or whatever it’s called where you join through their link and have to get to at least such-and-such level. Addictive AF, too many things to keep doing, too many red dots popping up everywhere, very hard to let go.
Alright an update on some of the recent mobile games I have been playing:
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Azur Lane JP and EN (Yes I know it’s actually bonkers of me playing both versions of this game, but not really a stressful one, since Azur Lane is usually chill.)
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Snowbreak: Containment Zone (I am having fun with this despite all of the janky shit, and some parts of the game that clearly needs more improvement. But the devs so far know their audiences and they’re pretty cool.)
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Zenless Zone Zero (I just love the visual art style and feel of this game, also the most normie game in my phone. Despite that, it’s a good game when you have to wait for a long time during an appointment or something.)
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Fate/Grand Order JP and EN (…Why am I still playing this fucking game for 9 damn years?! What is wrong with me?! The total opposite of Azur Lane, not chill at all, especially when you’re a newcomer. It’s suffering when it comes to its rates.)